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Blood and Wine
Generally the programmers are aware of the problems with their code and just don’t have time to fix them. It’s understandable given tight deadlines and release schedules. The first release of the ‘Blood and Wine’ DLC for the PS4 has unfortunately quite a few. I’m listing the ones I’ve come across personally though I have read about a number of others that I haven’t yet seen.
Firstly I would like to say The Witcher 3 is a stunning game. A remarkable achievement and I hold it’s programmers in the highest esteem. The Blood and Wine DLC is absolutely terrific and worth every penny and I would highly recommend the purchase to any Witcher 3 owner.
Here I’m just pointing out some of the glitches / bugs (unexpected features) that players might / will come across whilst playing the Blood and Wine expansion that are worth looking out for. Bear in mind this is the initial release of the game without any patches…
There are some BSOD’s (Blue screens of death) which I can’t really explain what happened to crash the game, all I could do was to send error reports to CD Project Red in the hope there’s enough information to help them track down what went wrong.
Children running – err with a single animation frame. They just look as though they are floating about the place.
Slyzards (near the Fort Ussar Ruins) a wounded one won’t ever die the other one is easy to kill but still shows it’s energy bar as partly filled. Also don’t pick up this trophy – currently if you do the screen will go black and the game will go to a loading screen that never ends…
Potions not being consumed in a pitched battle, so you try again and again and again and nothing nothing nothing – dead. Super.
Geralt not swinging his sword right in the middle of combat. Dead again. Super.
North Hanse base bug
North Hanse base. Must have killed like 50 guys and a number of dogs. Climbed into the tower, got up to the top killed the ‘boss’, emptied all the chests and everything I could find… and still there’s a yellow circle around it (meaning I haven’t completed the mission). What gives? Humm waited for several minutes and moved right to the edge of the ledge by the tree and bingo!
Bugs found whilst playing the main game – no DLC’s
In the middle of a pitched battle Geralt puts his sword away for no reason at all. Even still with Version 1.22 released on 21/6/2016
Looking straight through Geralt’s head. It’s as though the camera has been moved to the middle of his brain.
People walking ten feet up in the air.
But this one really gets me.
This is not actually a bug but I find it incredibly irritating. Check this. There you are a Witcher who spends his entire life fighting pitched battles against all sorts of terrifying monsters and bandits. You’re armed with your grandmaster crafted armour of the highest possible standard. You have swords with runes emblazoned upon them. You’ve defeated The Wild Hunt, saved an Immortal from eternal torment and damnation and saved numerous villages and towns from the forces of evil – And then what? Some bloke standing by a signpost makes a snide remark about you so you go to teach him a lesson – and with one or two swings of his sword BAM you’re dead. So you try again BAM dead. Basically any random flipping bloke in the entire Witcher 3 world can kick the shit out of you with ease. Random guard beside a bridge will kick the shit out of you. Random flipping dude walking along the street – kick the shit out of you.
So why on earth does the world need Witchers? You don’t need some highly trained monster slayer. Just send the bloke from the fucking pub to go kick the shit out of everyone. The decision to make guards practically invincible is really, really stupid. It would be a lot more fun if you could kill them all or set loads of them to come rushing at you.
Other irritating stuff that aren’t really bugs.
You know when you go to pick something up or activate something or select something there’s that cross in a circle (PS4) that needs to show up? You know the one, you’re right next to it but it’s not showing because you need to go forward a bit, no too much, back a bit, no damn, left a bit, right a bit, nope turn around and try approaching it again… Really, really annoying.
When Geralt is walking down stairs and trips and tumbles then makes that overly dramatic groaning noise. Ahhh!
The scrolling of the world map – jerk, jerk, flicker, flicker. It’s a 2D map for goodness sake. Couldn’t they just generate a bitmap and scroll it smoothly? They’re making whatever calculations they need to do far more complicated than they need to be. The 3D engine is stunning – the best I’ve seen but scroll a simple 2D bitmap?
The Inventory, you can’t just press L1 or R1 (PS4) to skip through the selections. No you have to wait for Alchemy to draw all it’s things, then you can go to the next one and then wait for Crafting to do all of it’s things… It makes navigating through the menus far slower than it needs to be and would be a super easy fix.
Why is the Grandmaster Witcher gear so shit? It’s feline silver sword crafted by a grandmaster to the highest possible standard does 472-576 damage and yet the sword Dahlia you find in some crusty old shed or something crafted by any old numpty does 531-649 damage? It’s not even magic or special in any way. You may as well just go and buy a pound of onions from the local merchant and use that as your weapon because it’ll probably do more damage that your super-duper ultra expensive grandmaster crafted load of old rubbish.
Roach. I think it’s practically everything from he always takes the wrong path, goes the wrong side of everything, gets his head stuck between a tree and a gate. Riding on Roach is such a flipping nightmare that if the distance is less than 400 whatever’s I prefer to run.
Combat. Don’t just walk backwards, don’t even hop backwards – For goodness sake Geralt stop prancing about the place doing somersaults and turn around and run! I can’t even climb over anything a tiny little pebble blocking my path and I can’t do anything.
After seeing that it just wasn’t going to happen I walked away but came across another Slyzard (right by where I collected the grandmaster griffin armour diagrams). This one I managed to dispatch with ease and among the loot was a Greater Red Mutagen and Greater sign of Igni a trophy and a few other bits buy then – and here’s yet another bug the screen fades to black and the loading icon appears in the bottom right… loading… loading… loading and err loading and that’s basically it – nothing. 1 hour later it’s still ‘loading’. Wtf?
Q. I have the Superior white Raffards potion equipped but when I press the down button on the d-pad to activate it nothing happens. I press it again and again and again – nothing, nothing, nothing – dead. Wtf?
A. Clearly a massively important bug. I would exit back to the PlayStation OS, close the application and reboot both the PS4 and re-load The Witcher 3.
- Witcher 3 ‘Blood and Wine’ lots of bugs (at time of release)
- Witcher 3 wounded slyzard won’t die (bug-PS4) ‘Blood and Wine’
- Witcher 3 – Potions not activating. (PS4)
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